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Star wars the force unleashed 2
Star wars the force unleashed 2






star wars the force unleashed 2

The game is based around LucasArts' proprietary "Ronin" game engine but also integrates third-party technology: Havok for rigid body physics, Pixelux Entertainment's "Digital Molecular Matter" (DMM) for dynamically destructible objects, and NaturalMotion's Euphoria for character animation and artificial intelligence. Development of the Xbox 360 version came first PlayStation 3 development started when the production team had enough development kits. The Force Unleashed is the first game on which LucasArts and Industrial Light and Magic have worked since they both relocated to the Letterman Digital Arts Center.

star wars the force unleashed 2

Some gameplay elements were not ported to all platforms because of each platform's differing features-for example, the Wii's "social experience" led to the design of that version's two-player duel mode.

star wars the force unleashed 2

LucasArts opted not to develop a personal computer version of The Force Unleashed, because doing the game well would be too processor-intensive for typical computers. Krome Studios is developing the PS2, PSP and Wii versions of The Force Unleashed, while n-Space is developing the Nintendo DS version. In April 2005, after "several months" of planning, the LucasArts team received Star Wars creator George Lucas' encouragement to create a game centered on Darth Vader's secret apprentice in the period between Star Wars Episode III: Revenge of the Sith and Star Wars Episode IV: A New Hope, "trying to draw the two trilogies together". The 20 to 25 early concepts included making the game the third entry in the Star Wars: Knights of the Old Republic series, or to have the character play as a Wookiee "superhero," Darth Maul, a bounty hunter, a smuggler, or "the last Skywalker".








Star wars the force unleashed 2